“Belle Tower” is a spinoff of a gaming simulator crossed with a point and click adventure created for Nanoreno Game Jam 2017. The limitations of the jam was that the game should be made in 1 month and the game must be a dating simulator.
As fans of old school dating simulators, Swetha Kannan and I went into this project hoping to create a dating simulator that has that old school charm- the personalities of each characters should come through and even if the game is short, it should have multiple endings and the player must truly feel like they are affecting the story in dynamic ways. However, we wanted to create something unique and set apart that puts a new twist on the rules of a Dating Sim game. With this in mind, we created ‘Belle Tower’ a game about pairing off royals and nabbing a prince yourself.
You play as a fearsome Dragon in ‘Belle Tower’ who has kidnapped 3 handsome princes to keep in your towers. Recently, 3 heroic Princesses have set out to rescue the princes stuck in towers. You, as the Dragon, will move your prince from tower to tower trying to keep them away from the princesses. But if you do allow a prince to come in contact with a princess, you will be able to watch a relationship form between them. As you go through the game, you will also be able to form a relationship with one of the princes. With a large cast of characters who have have individual scenes with each other and individual backstories, and 12 different possible relationships in a 15 minute game, ‘Belle Tower’ is a large labor of love and an great game to play over and over again with a different result each time.
Head Coder/ UI Design/ Writer - Nivetha Kannan
Head Artist/ Animator/ Writer - Swetha Kannan
My role in this game was more varied given that we were a team of 2. My main role was that of coder- I created the entire dialogue system from scratch and put the game together mainly using C#. I created the back end coding for the dialogue systems and the counting/scoring systems as well as the front end coding for the UI and everything else that the user sees. Other than coding, I designed the UI in Adobe Illustrator to be simple and straight forward - something fit for a mobile device but not interfering with the old, sketchy aesthetic of the art. I am continuing to update